You lead a band of fated souls through a world of named characters who
remember. Fight deterministic card battles, make one hard choice, and
watch armies rise and grudges harden
around what you did. No luck. Only cause, and what you make of it.
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A living world, not a backdrop
Dozens of named characters with bonds, grudges, and their own aims. Factions are a leader and a following: an army, a faith, a feud that grows while you look elsewhere.
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Deterministic card battles
Draw three, play one, no energy. The world's only luck is spent once, when it is born. Every fight after is yours to read and yours to lose.
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A legend that can end
A campaign can be won or lost for good. Begin again and the cast, their fates, and the world are drawn anew. No treadmill, no timers, no ads.
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Told entirely in words
No character art, no enemy art. The whole game is type, layout, colour, and motion. Warmth for a bond, cold for a grudge, and a plain line for what your choice just did.
Follow the making
A first playable slice is taking shape. Leave an email and I will send word when there is something to play, and nothing else.
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